Here’s an article by Marcus Schulzke that I found interesting but didn’t have room for in my presentation:
More than anything else, the Fallout series is unique in giving players an open world in which they can make genuine moral choices. Moral dilemmas are not presented for passive contemplation – they are an integral part of gameplay. As Sicart points out in his study of virtue ethics in games (Sicart 2009), virtue ethics is player-centric.
I like it because it highlights how one could use a more entertainment-oriented game as a teaching tool and because it helped me articulate what I think goes into role playing games that are fun to play, as opposed to ones that fall flat.