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Posts Tagged ‘literacy’

“Broken Syntax in Cyberspace: The Future of Language?”

Hi all –

A friend of mine posted this article on Facebook, and I thought I’d pass it along. It made me cringe a little bit. What do you think?

Here is the link: http://newsblaze.com/story/20100516065353delm.nb/topstory.html

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Henry Jenkins on “Reducing the World’s Suck”

April 23, 2010 2 comments

Henry Jenkins, author of Convergence Culture, has some relevant (for us) things to say in an interview posted on Boing Boing. His take on the connection between literacy and play seems especially connected to conversations we’ve been having about games:

Reading, writing, and understanding words on a page won’t cut it anymore. In a digitized world, Henry says young people need new skills that go way beyond basic composition and comprehension. Skills like play (“the capacity to experiment with one’s surroundings as a form of problem-solving”), collective intelligence (“the ability to pool knowledge and compare notes with others toward a common goal”), and transmedia navigation (“the ability to follow the flow of stories and information across multiple modalities”).

What’s the deal with “suck”? Would it surprise any of us that he’s talking about school? “[S]uck consists in imposing your tastes on someone else by cutting them off from participating in meaningful activities. Right now, our schools do that all the time,” according to Jenkins. This critique is, in some respects, very similar to the ones made about school in the chapters from Gee we read last week, in that school seems not to encourage “active and critical learning” in the context of some “semiotic domain.” Of course, school is itself a “semiotic domain,” so one could argue that what school is fairly good at is teaching kids how to be in school. The question, I think, is whether that alone is worth spending 12-16 years of one’s life on. The answer, I think, is no.

Finally, when asked about the issue of “videogame addiction,” Jenkins says “I would be asking as much about what [the kids were] escaping from as I was concerned about what [they were] escaping into.” That is, perhaps we could spend less energy worrying about questionable aspects of videogames themselves, and a bit more of it trying to figure out why youth might prefer to spend so much time in them. This seems to me a more ecological approach to the issue, since it asks us to situate gaming in the broader context of a player’s “lifeworld,” to use Gee’s phrase. We assume that videogames exert force on peoples’ lives — such as making them more violent or prone to other questionable behaviors — but it’s just as true that peoples’ lives exert force on their participation in videogames. In other words, we need to stop thinking of videogames as something foreign, as attacking us from the outside. They are, instead, embedded in our lives, for good or ill.

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Twitter Literacy – Howard Rheingold

I found this article by Howard Rheingold very helpful for navigating the world of tweets… He argues for the importance of new kinds of media literacies and says that “the difference between seeing Twitter as a waste of time or as a powerful new community amplifier depends entirely on how you look at it – on knowing how to look at it.” Ultimately,

“Whatever you call this blend of craft and community, one of the most important challenges posed by the real-time, ubiquitous, wireless, always-on, often alienating interwebs are the skills required for the use of media to be productive and to foster authentic interpersonal connection, rather than waste of time and attention on phony, banal, alienated pseudo-communication. Know-how is where the difference lies.”

Read Rheingold’s article here: http://www.sfgate.com/cgi-bin/blogs/rheingold/detail?entry_id=39948#ixzz0kx2bMXjy

Video Games as an Enabler of New Literacies?

February 9, 2010 2 comments

I’ve been contemplating for a while about what to write in this blog post, because I’ve been faced with a bit of a problem: in the article that I read for this week, James Paul Gee’s “Pleasure, Learning, Video Games, and Life: The Projective Stance“, Gee doesn’t seem to be talking about literacy at all, and Certainly not literacy as defined by Lankshear and Knobel in their plenary address. Their revised definition in “Sampling ‘the New’ in New Literacies” fits a bit better, but literacies as “socially recognized ways of generating, communicating, and negotiating meaningful content through the medium of encoded texts within contexts of participation in Discourses (or, as members of Discourses)” seems so nebulous and hedged as to include almost anything within its purview (4). Even working from that definition (which uses Gee’s own research in discourse theory), I have trouble finding anything that remotely relates to what I would normally think of as literacy in Gee’s chapter. The closest he gets is discussing the sporadic text that happens in between all the action in video games. That isn’t literacy, that is just playing around, right? Read more…

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Confessions of a FanFic Writer, D&D Player

February 8, 2010 5 comments

I am thinking of Andrea Lunsford’s guest lecture on performative text as I try to tie together some ideas that have come up after reading “New Literacies: Research and Social Practice,” (Lankshear & Knobel’s plenary address) and Jessica Hammer’s “Agency and Authority in Role Playing Texts” (New Literacies Sampler, Knobel & Lankshear, eds).

Like many children, when my friends and I were young, we entertained each other by writing stories set in the worlds of other texts, especially Star Wars, inserting each other as characters. I didn’t realize there was a term for these texts we created: fan fiction or fanfic. We spent recess at school acting out Star Wars-based stories we made up spontaneously, complete with sound effects. This too was fanfic—the multiplayer kind. As teenagers, we became serious D&D players, often playing all-night, sometimes making up our own rules, donning costumes, and running around in the woods while in character. Hammer would say we had the psychological agency (the sense that we were empowered) and cultural agency (the power recognized by others, namely our group) to exercise agency over the text (the D&D world) and the narrative (the scenario in which we played). Strangely, I was a reluctant writer of school papers, though out of school I wrote constantly in the service of my favorite texts (Star Wars and D&D).

In their plenary address, L&K discuss the growing recognition of preteen fanfic authors within the fanfic community and decry the lack of investigation of fanfic writing in the primary classroom because “it is rarely considered in terms of intertextuality, ‘media mixing’ and the like, notwithstanding the importance attached to such literary techniques within high school English classes in relation to ‘the canon.’” Consider this in light of Lunsford’s comments about the power that composition in any media can have when it is inspired. The subjects in the Stanford Literacy Study did not ask for permission to compose. They used composition outside of the class because they wished to. They exercised authority, borrowed images for flyers, integrated their words into the poem of another, and made professional-grade, multi-media learning tools.

If we accept as fact that the more literary events you engage in, the more literate you become, then isn’t it strange that we limit the variety of literary events valued in school? What if all acts of composition were at least encouraged and acknowledged? Think of the effect it might have on a student’s sense of agency and authority, as well as supporting the development of an understanding of one’s own idealogical situatedness as a writer and a reader, and general textual saavy.

Agony in the Digital Garden

February 1, 2010 Leave a comment

Our first class session revealed much in terms of the vast range of technological literacy(s) among us that may represent the technological literacy of society at large.  But our trepidations with using computers—nowadays more so with various software/programs/applications than actual hardware—are rather difficult to pin down.  In any historical trajectory, the first place we tend to go to is to look at how Plato, in his Socratic dialogue Phaedrus, is anxious of the new technology of writing, and what it does to the originary speech.  As Walter Ong asserts in citing himself, “Plato’s objections against writing are essentially the very same objections commonly urged today against computers by those who object to them” (“Writing is a Technology” 27).  Because he’s a preeminent scholar of orality, I’m inclined to believe Ong’s analysis—after all, he had spent his whole academic career researching the subject.  However, because he is the same scholar who has made backhanded comments on Native American oral communication in saying that:

There is hardly an oral culture or a predominantly oral culture left in the world today that is not somehow aware of the vast complex powers forever inaccessible without literacy.  This awareness is agony for persons rooted in primary orality, who want literacy passionately but who also know very well that moving into the exciting world of literacy means leaving behind much that is exciting and deeply loved in the earlier oral world.  We have to die to continue living” (Orality and Literacy 15),

I’m not sure that I trust his analysis completely.  Besides the absolutism that Condescends-Other-Cultures prescribes for orality and textuality, his theory here is presumptive in the melodramatic “agony” of oral folk of which he is not a part, not to mention fatalistic in their assimilation due to inability to survive otherwise.  Another reason Ong’s theories are problematic is that they tend to overlook what happens in between Plato’s 4th century B.C.E. and today.

On the other hand, a more grounded look into the various nuances of textuality’s evolutions can be found in the work of Dennis Barron, who says that “the computer is simply the latest step in a long line of writing technologies” (“Literacy and Access” 118).  Barron takes us through an evolution of tools from the pencil to the telephone to the computer, and even provides a study of their original utilities, which apparently were not meant to be as writing utensils.  Just like previous technologies, he suggests, the computer was originally intended for more mathematical computations, and not necessarily invented to be conducive of reading/writing/literacy.

The biggest difference seems to be that using computers for literacy activities is more multimodal in terms of the number of skills that we have to use.  Reading a book, writing with a pencil, or speaking on the telephone are relatively more simple tasks and modalities compared to learning how to navigate course management systems such as Moodle or blogging on WordPress.  To jump on Barron’s idea, this is “the flexibility of digitised text” (117).  If the pencil and telephone are modern inventions, the computer and interwebs are postmodern inventions.  The difficulty we have with teaching writing in a digital age, then, is that we’re not just learning how to hold a new tool with our fingers to write cursive or speak clearly into the correct end of the tool, but we are learning to be aware of available navigation from link to link in doing our research, or the many Microsoft Word icons and features that do various tasks, and must constantly, because of their rapid creation, not only learn our way around new software and digital applications, but also (re)learn updated versions of existing ones dot dot dot.

N.B.  Our article by Barron was published in 1999.  Here is an interview with Barron on his latest book, A Better Pencil (2009), which may or may not update some of his thoughts.

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